Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES. This is a big deal as these are all 3D ...
Google announced a bevy of new features, tools, and programs ahead of the latest Game Developers Conference (GDC) to make bringing PC games to Android easier than ever. These include first-class ...
Summary: Android 16 will require devices to support Vulcan’s new Host Image Copy feature. This will improve gaming and 3D graphics performance, and reduce stuttering. It’s not hard to see why; this ...
Low-overhead graphics APIs are all the rage these days, at least if you’re the sort of person who gets excited about graphics APIs. iOS 8 introduced Metal last year, and OS X El Capitan will bring the ...